Student Research Group
The mission of Student Research Group is to:
- Generate and share new knowledge and solutions that related to current problems through scientific; investigation and research
- Increase awareness of the Student Research Group activities and Involve more students in research at the BINUS University International
- Foster an ongoing relationship between faculty and students
- Provide continuing educational opportunities for student research interests
Weekly Meetings are scheduled throughout study semester based on the best availability time of the majority the SRG members . Faculty interested in sponsoring students are invited to discuss their research activities. As a member, all student have to work on a project or join in team with a project. Commitment for attending the weekly meeting is required. This weekly meeting is designed as a place to learn, share and discuss the problem and solution in fun and conducive environment.
Independent Learning in an compulsory activity for all SRG members to read material that will support their research activities and to explore and try problem and solution by their-self outside the weekly meeting schedule. They are practice to share the information or problem from this activity to weekly meeting activity.
Writing and Publishing an Articles
Each of SRG members is required to write their progress and put it on log file (e.g: trello). They also require to write a minimum one article each semester as part of their research. The articles can about new technology, new information or progress of their project that they gain during the SRG activities. This activity is to encourage the to practice how to write a good publication for public reading.
Get Involved in Research
- What Are You Interested In? The first thing you need to do is ask yourself what interests you? What is the particular topic, concept, or field you are interested in? There are a variety of different research projects available for students. The best match is one that enhances your academic and clinical interests.
- Finding A Group – After deciding a research interest you will need to identify a group to work with. Attending an SRG meeting or contacting an Faculty Advisor can help align you with a potential group. Before contacting the group that is pursuing research of interest to you, remember to browse their recent work/research topic to better understand their research focus.
- Get Involved – When meeting with a potential group, discuss your interest in their research and what role you may have in their group projects.
- Commitment – When you decide to join as a SRG member, they must dedicate time and energy from your schedule to attend the weekly meeting, to perform tasks, while maintaining your educational of personal responsibilities.
Interested in becoming an SRG member? Please come to weekly SRG meetings or any SRG member or Faculty advisor for further detail instructions. Membership benefits include opportunities for using all facilitates from Research Interest Group at Computer Science Program, BINUS University International
Current Student Research Group Topics
Below are the list of research topics and research area from all SRG member:
Pollite: Hybrid Polling System Using Ionic Framework and Firebase
- Students:Albert Darmawa, Ieuan Ignatius and Ferdy Pratama
- Abstract: The use of surveys as a method of data collection is widely used in academic environments at Binus University. Most students and faculty member use Google Form or Typeform to create a survey, and then distribute the survey by providing a URL via social media. However, this this method seems less integrated, slower and not efficeient. Therefore, we decided to create a mobile-based survey platform for Binus University academic environment which we named “pollite”. With “pollite”, is expected to simplify the process of making a survey of academic environments that facilitate the learning process as well as scientific research in Binus University
- Keywords: Polling System,Ionic Framework, Firebase, iOS, Android
- More detail >>
Implementation of Text Based Games using Interactive Narration and Interactive Narrative Approach to Improve Reading Behavior in Indonesia
- Students: Albert Darmawan and Ieuan Ignatius
- Abstract: In the era of ASEAN open market, Indonesia’s people requires to prepare themselves from a situation where they need to compete with other people from others ASEAN countries. Reading behaviour is an important factor in building a society that is ready to face global competition era. Reading behaviour become important since it helps people to develop their mind; expand creativity and imagination; and also discover new things. However, the average reading behaviour of Indonesian, especially for young generation, is classified still low. There are five aspects associated with improving a reading behaviour in Indonesia: (1) the low availability of reading infrastructure; (2) the scarce access to high-quality libraries and books; (3) great disparity in the quality of education between rural and urban areas; (4) minimum support from parents and/or teacher in building reading behaviour for their children; and (5) lack of enthusiasm in reading. One of potential way in addressing these challenges is utilising game text-based that encourage user to interact with the interface by using text character with minimal to no graphic. With the available technology of smartphones and tablets, text-based games are potential to be one of tools to motivate people to do reading activities. It is evidenced by most youths nowadays prefer using their smartphones rather than reading books. In this proposal we propose a project to develop text-based games that has a possibility to motivate and/or develop a reading behaviour for youths, it includes collecting material, developing the system and providing the training and testing for the sample communities. The sample audience of this project will be focused on youth generation from a number of provinces in Indonesia. The outcome of this project will be a prototype text-based game application and the pre-evaluation on the possibility of text-based games in encouraging young generation to improve their reading behaviour.
- Keywords: reading behaviour, text-based games
- More detail >>
Implementation of Raspberry Pi and NXT Lego for Unknown Environment Mapping Process
- Students: Thomas Dwi Dinata, Sindy Senorita Dewanti and Ferdy Pratama
- Abstract: The idea of this project is to have a unknown environment explorer robot. By utilising a NXT Lego as the explorer robot, we try to building a 2D mapping based on the ultrasound sensor that attach on the robot. The line of unknown map will be created based on datapoint catch from the ultrasound sensor. The robot will be released into an unknown environment, and it sen a point to a gateway (raspberry pi / android phone) to collecting the points and generate them into a 2D Map. The robot will continue to explore the unknown area automatically based on the information from generated map.
- Keywords: Mapping, Raspberry Pi, NXT Lego
- More detail >>
Exploring Android Device, Raspberry Pi and Django Framework to Capture Human Movement with simple IoT approach
- Students: Kensen, Christopher Lychealdo and Ferlix Yanto Wang
- Abstract: In this project, we try to explore the possibility smartphone to detect our movement. By using movement sensor such as gyroscope on the smart phone, we try to catch three different activities such as walking, standing and jumping. These activities will be recorded by an application on the smartphone and then send them to gateway (raspberry pi). This gateway then will send the data to a database through web based API, Djanggo framework. The server will provide data from the web interface about the activity of the person for interval of the time. In the future, this information can also be use to calculate how many calories from daily activities, so there will be a system that can monitoring and remind a person when they have sufficient exercise in a day.
- Keywords: Android, Raspberry Pi, Django Framework, IoT, Movement Sensor
- More detail >>
Exploring Leap Motion and MYO Sensors in Virtual Reality Interface
- Students: Radityo Noeraldi Arief, Veronika Stephanie and Yoshua Muliawan
- Abstract: Current technology provides advanced hand gesture interfaces. Some examples of hand gesture controller are Leap Motion Controller and Myo Gesture Controller Armband. These two devices have massively use in many application to replace Mouse device function. However, they have their own advantages and disadvantages, especially in specific application scenario. There is likewise uncertainty for these two devices could be used more intuitive and natural compare to Mouse controller. This paper describes comparisons between three different technologies, Leap Motion Controller, Myo Gesture Control Armband and Mouse Controller as hand gesture devices to control Mouse pointer movement in manipulating a number of 3D objects in game environment. A user study has been conducted to record the user’s performance in manipulating the objects using these three different devices. This study is expected could provide information for further development in hand gesture interfaces, especially for 3D manipulation.
- Keywords: Leap Motion, MYO, Sensor, Virtual Reality, Game
- More detail >>
Implementation of Raspberry Pi for Smart Robot
- Students: Hansvin Tandi Sugata, Ikwan Fikri Nur Afra, Archel Taneka Susanto and Daniel Juanda
- Abstract: Inspired from Amazon Echo, this project try to build a DIY device that could work as our personal assistant. In this project we explore how to apply Speech Recognition using Annyang API through Raspberry Pi. As Initial scenario, In this project we try to build an personal assistant application that could help us to play music on Spotify. In addition we also try to add other feature for this prototype application to provide information regarding weather forecast for everyday.
- Keywords: Robot, Smart System, Raspberry Pi
- More detail >>
Pictures of Our Activities