• Dewinta Aryanie and Yaya Heryadi. “American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier.” The 3rd International Conference on Information and Communication Technology
  • Ariston Harianto, Eko Nugroho and Rio Fredericco, “Reinforcing Youth Reading Habits Through Text-Based Games.” ICIDM 2015 ITB Bandung
  • Febndy Kwik and Raymond Bahana. “Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game.” Procedia Computer Science 59 (2015): 282-290


  • Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. “A Method for Dance Motion Recognition and Scoring using two-layer Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar.” Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE
  • A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case“. Advanced Science Letters, 20 (1), 32-36, 2014
  • Jude Joseph L. Martinez and Kevin Tjahjadi. “Integrating Physical Card Games with Digital Video Games through RFID Tagging.” International Journal of Future Computer and Communication 3.1 (2014)
  • Marcella Christiana and Raymond Bahana. “Puzzlar, a Prototype of an Integrated Puzzle Game using Multiple Marker Augmented Reality.” ARPN-Journal of Engineering and Applied Sciences, Volume 9, No. 10
  • I.B.K. Manuaba. “Evaluation of Gaming Environments for Mixed Reality Interfaces and Human Supervisory Control in Telerobotics”. PhD Thesis at Research School of Computer Science, The Australian National University. April, 2014. [Download]


  • Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2013), Bali
  • R. Yogya and R. Kosala. “Comparison of Physics Frameworks for WebGL-Based Game Engine” Proceedings of the International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of Conferences
  • Mario Setianto and Raymond Bahana. “Perancangan dan Pembuatan Puzzle untuk Anak Autis dengan Adobe Flash.” Jurnal Elektro Unika Atma Jaya 6.1
  • Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS International .” Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1


  • Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and Simulation (CIMSim2012), Kuantan, Malaysia
  • Eko Nugroho, Adieb A. Hariyadi. “Creative Learning and Research Through Modern Board Game“. Triple Helix 10 th International Conference 2012, Bandung
  • Yaya Heryadi., M. I. Fanany, and A. M. Arymurthy. “A Syntactical Modeling and Classification for Performance Evaluation of Bali Traditional Dance,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2012), Jakarta
  • Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,” International Journal of Computer Science Issues, Vol. 9, Issue 6(1)
  • A. Wijanarko and R. Kosala. “A Study of Cloud Computing as a Game Platform“. LAP LAMBERT Academic Publishing, 2012
  • I.B.K. Manuaba, K. Taylor, & T. Gedeon. “Evaluation of Response Models to a Series of Commands in a Telerobotics Supervisory Control System”. In 5th International Conference on Intelligent Robotics and Applications. Montreal, Quebec, Canada, October, 2012. [Download]


  • Jude Joseph Lamug Martinez and Erwin Adi. “A Study to Design a Low Cost and Marketable Game.“ International Conference on Economics, Trade and Development (ICETD), 2011
  • I.B.K. Manuaba, K. Taylor, & E. Widzyk-Capehart. “Building Effective Telerobotics Interfaces For Mining Applications By Utilising Mixed Reality”. In International 22nd World Mining Congress and Expo. Istanbul, Turkey, September, 2011.[Download]
  • I.B.K. Manuaba, K. Taylor, & T. Gedeon. “Comparison between Two Mixed Reality Environments for Telerobotics Interface”. In IEEE International Conference on Robotics and Automation (ICRA2011). Shanghai, China, May, 2011, pp.1335-1340. [Download]
  • I.B.K. Manuaba, K. Taylor, & T. Gedeon. “Exploration of Mixed Reality Environment for Telerobotics Interface: An Option to Provide Effective Information”. In Australian Journal of Intelligent Information Processing Systems, Special issue for International Workshop on Bio-inspired Computing for Intelligent Environments and Logistic Systems (IWBCIELS2011), Vol 13, No.1, 2011. [Download]
  • I.B.K. Manuaba. “Applying a Predictive Display in a Mixed Reality Interface for a Tele-Manipulator”. In ANU Poster Day CECS, The Australian National University, Canberra, Australia, 15 August 2011. [Download]
  • I.B.K. Manuaba. “Applying a Mixed Reality Interface with Human Supervisory Control for Telerobotics”. In Science and Engineering Expo Graduate Research 2011. CSIRO ICT Centre, Canberra, Australia, August, 2011. [Download]


  • G. Pranatio and R. Kosala. “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game“. Proceedings of the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies (ACT), 2010
  • Jude JL Martinez, Erwin Adi and Aloysius Theo Prima. “A Study of Color as an Attribute that Intensifies Users’ Engagement in Gameplays.” International Journal of Multimedia and the Arts (IJMA), 2010
  • I.B.K. Manuaba & K. Taylor. “Exploration of Second Life as a Virtual Game Environment for Telerobotics”. In International Conference Asian Pacific Computer Human Interaction (APCHI2010). Sanur-Bali, Indonesia, July, 2010. [Download]
  • I.B.K. Manuaba, K. Taylor, T. Gedeon, & E. Widzyk-Capehart. “Comparison Two Augmented Virtuality Environments for Telerobotics Interface”. In CSIRO ICTCC’10, Sydney, 10 – 11 November 2010. [Download]
  • I.B.K. Manuaba. “Play with the Robot Arm with Your Avatar…No Worries!!: Using 3D virtual game with Mixed Reality Framework to control the robot arm in a remote location”. In ANU Poster Day CECS, The Australian National University, Canberra, Australia, 22 July 2010. [Download]
  • K. Taylor & I.B.K. Manuaba. “Using computer gaming environments to develop situated virtual reality methods for teleoperation of mining equipment”. In OzViz2010, Queensland Bioscience Precinct, University of Queensland, December, 2010. [Download]


  • Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of 3rd International Seminar on Industrial Engineering and Management, Bali


  • Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding of Computer Game & Allied Technology ’08.” Singapore
  • W.B. Liu and R. Kosala. “Authoring Tool for Existing Game Engines“. Proceedings of the International Conference on Games and Allied Technologies, Singapore, 2008
  • Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication technology and Systems (ICTS 2008), Surabaya


  • Raymond Kosala. “Serious Games Overview“. Proceedings of National Conference on Multimedia and Computer Games, 2006